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This is a much more wide-ranging book which explores not just some adventure ideas but also plots locations that you could explore as your Fellowship. You’ll delve into Arnor, the city of Tharbad and explore a variety of locations that are both historically linked to Middle-earth canonically and some that have been crafted by the…
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This is a much more wide-ranging book which explores not just some adventure ideas but also plots locations that you could explore as your Fellowship. You’ll delve into Arnor, the city of Tharbad and explore a variety of locations that are both historically linked to Middle-earth canonically and some that have been crafted by the designers. It breaks down as such…
· Chapter 1: Fog Over Eriador offers a description of the regions that once were part of the kingdom of Arnor, with a focus on the city of Tharbad.
· Chapter 2: A Gathering Storm provides the Loremaster with a set of narrative elements aimed at building a possible future for the land of Eriador as a whole, including the description of many looming threats, Loremaster characters and their agendas.
· Chapter 3: Landmarks adds twelve sites of interest in the style of the one presented in the core volume. These locations depict both ‘historical’ sites mentioned in The Lord of the Rings or The Hobbit, and others that have been created specifically for the game.
These will be very helpful for those Loremasters out there who are eager to start telling new stories in Middle-earth and are also seeking a bit of guidance on running adventures.